![]() The main advantage of boats is, they keep moving even when part of the crew is resting, effectively giving them round-the-clock movement. Alternatively, they could work for their passage as sailors and mercenaries defending the boat in case of pirate attacks. If the characters have enough funds, they could buy passage on a boat, though this would likely be quite expensive because of the distances we need to travel. Water Travel: There are a few types of boats that we can travel on, each with different speeds. We can increase our pace to 30 miles a day, but then we take a -5 penalty to Passive Perception, making encounters more likely, or we can slow our pace to 18 miles per day, but allowing us to use stealth, and make encounters less likely. Travelling through the wilderness would likely decrease this pace by some margin, so we'll prefer sticking to roads. Land Travel: A normal travel pace is 24 miles per day, which assumes 8 hours of traveling per day at a pace of 3 miles per hour on a road. For travel method, we have several options. The first things we want to figure out is what the fastest means of travel is, so we know which route to take, or when to switch means of travel should one option become unusable. ![]() The edition that the map represents should be mostly irrelevant, as the overall topography of the land hasn't really changed I have a huge poster map of the sword coast on my wall that I took down and measured these distances with a ruler, but these are still only approximate distances. ![]() There's the Desertsmouth Mountains, the Marsh of Chelimber, The High Moor, the Serpent Hills, and even the Anauroch Desert, all of which would have to be passed through or circumvented, so we'll probably want to take a roundabout route.ĭisclaimer: all distances are approximate. Unfortunately, however, there is no direct travel route that takes you on a straight line from Shadowdale to Waterdeep. For reference, it's roughly 1,200 miles as the crow flies. I'm not sure if your party realizes just how far it is from The Dalelands to Waterdeep. This is going to be a significantly long journey. My call is that El and Sylune view the journey as a learning experience for the party as they cross Faerun. The parties motive for travel is to escape the wrath of the lords of Zhentil Keep and the Zhentarim. Neither of them casts spells for money so they would have to decide that the parties need is great enough to help them. ![]() In Shadowdale in 1355 DR (year of the Harp) the two spell casters high enough level to cast teleport are Elminster and Sylune (she dies in 1356 DR, year of the Worm). I've accepted the excellent answer from for mundane water and land based transportation to Waterdeep. What are common routes from Shadowdale to Waterdeep? Bonus points for the time various routes take. The time period is the 1350s DR, the geography is similar to 5e but not to 4e. The party is fairly low level, so their travel will be non-magical and not too expensive. The party I DM has completed their adventures in the Dalelands (Shadowdale and Daggerdale) and wants to travel to Waterdeep. ![]()
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